The King in Green
The End is the Beginning
- Chapter 1 In which WE MEET OUR HEROES, a MOTLEY CREW, having had some success in the past, now COOLING THEIR HEELS in a fine old tavern known as THE KING’S CUP.
- Chapter 2 In which OUR HEROES FLEE THE CITY in an UNGRACEFUL MANNER.
- Chapter 3 In which the HEROES ARE EMBARRASSED to FIND THEMSELVES LOST; a SILENT TEMPLE, LONG ABANDONED; and a CASE of MISTAKEN IDENTITY.
An adventure for five to six players, level 2-3. The story takes place in the city-state of Grun, which borders on the Sea of Starfell; a custom campaign world. Core & Essentials D&D races and classes are allowed with DM approval.
The city of Grun has grown prosperous again, and the dock-yards are bustling with merchant traffic bound for Grun’s sister cities. The gates are clogged with wagons bringing goods to market, and the business is booming. Needless to say, times are rough for a mercenary.